Project Aubade
Welcome to Project Aubade! Drop by this topic if you are thinking about joining! Thank you!

http://projectaubade.forumotion.com/t62-welcome-to-project-aubade-this-is-what-you-need-to-know


Deep within a lab in Iceland, a new virtual reality project has been launched. The participants, however, were kidnapped. Welcome to the world of Project Aubade.
 
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 The User Interface of Project Aubade

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Jay
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PostSubject: The User Interface of Project Aubade   Thu Mar 30, 2017 5:12 pm

YOUR USER INTERFACE


Project Aubade is a technological marvel. Along with the world are a host of different technological, meta gadgets that help make it accessible and easy to use at the touch of a button on your UI. Without these modules, life would be a lot harder. As of beta, there are not many features under this category, but this may be amended in future versions.

-last updated 3/30/17-
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PostSubject: Re: The User Interface of Project Aubade   Thu Mar 30, 2017 5:24 pm


CHARACTER PROFILE

The main feature of a character's UI is the ability to access their profile. This comes up as soon as it is brought up. The Profile shows their name foremost, with their class written in subscript below. A human form is shown, sidled by an HP bar. If a character is hurt, the areas in which they are hurt will flash red, indicating where damage is pinpointed.


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PostSubject: Re: The User Interface of Project Aubade   Thu Mar 30, 2017 5:29 pm


TELEPORTATION

The first option under the scrolling list beside a user's profile is the teleportation option. Pressing so will bring up a map of the level they are on; scrolling will bring up other levels they have visited. Pressing the level they wish to go to will teleport the character to the town of this level. These are the only places one can teleport to. Teleportation is disabled during combat.


Last edited by Jay on Thu Mar 30, 2017 5:33 pm; edited 1 time in total
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PostSubject: Re: The User Interface of Project Aubade   Thu Mar 30, 2017 5:32 pm


INVENTORY

Inventory is handled through the AI. Clothing, weapons, and other items are easily transportable through the hammerspace of inventory. Items put into the inventory vanish, ready to be withdrawn at the tap of a button.
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PostSubject: Re: The User Interface of Project Aubade   Thu Mar 30, 2017 5:38 pm


TRANSLATION

Translation is key to Project Aubade. The UI automatically will translate what others say into the native tongue of the user, 0.5 picoseconds after each word is spoken, the translation only audible to said user. This allows player from all over the world to communicate seamlessly, as everyone appears to be speaking the same language.
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